thought I'd share some thoughts too.
As most people pointed out by now, this probblely isn't going to work in the long run. To be honest I kinda liked the old favor system, it fitted the lore more too. (Gods in the Mist, HoH in the Mist, etc)
My idea is to bring back the old system but incorperate a sorta handicap. The handicap level increases the more you win in HoH as a region and drops when you lose. The higher you handicap the easier you are to kill, the lower the harder. This will balance out the fights a bit more imo.
Other idea is just to iprove the AI so it can reconize populair UW/FoW farm build. Like the VwK W/Rt build. Just let the smites stop attacking when your holding the ashes and stuff like that, that will make the prices of ecto's go up.
anyways, just my idea. Gotta see how this turns out, maybe it won't be to bad after all.
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